Screenshot by Gamepur

Similar many of Shovel Knight'south former foes, Polar Knight makes a return in Pocket Dungeon. Both Propeller Knight and the ice-cold warrior can appear after you lot've cleared the Flying Motorcar, so let's take a look at how the barbarian boss boxing goes down. It'southward a tough fight, and you'll want to become in prepared.

Correct off the bat, y'all'll notice the battlefield is constricted by two columns of blocks on either side of the grid. You'll want to clear these out pretty quickly, as you'll need room to move in this fight. Note that blocks covered in snow count as a unlike object, and they won't chain with regular blocks. Remember this for after.

Polar Knight is beefy, and he charges forrard pretty consistently. Y'all'll demand to pick your moments to deal damage of your own — his charge both hurts and knocks you to a random square. If you come across him charge up and create lines in 4 directions, stay clear of the marked tiles. He'll transport packs of snowballs rolling along those paths. These both damage y'all and create the snowy variant of the blocks, and so be ready not just to contrivance simply clear the crowded grid in the aftermath.

If that wasn't enough, Spinwulves also enter the arena. They tend to cluster upwards, so use chains to your advantage to clear them out. Finally, spike traps will appear throughout the fight, and so listen your ground. Make potions every bit a priority because y'all're going to need lots of healing during this fight.

Proceed at it, and eventually, yous'll take Polar Knight down a peg. Your hard-won victory unlocks him as a playable character. Polar Knight'southward fatal blows freeze any remaining enemies in the chain, and he deals extra impairment to any frozen enemies, whether he directly froze them or non. He'south an ice-common cold choice for a few Pocket Dungeon runs.